That kind of question’s more for Tyrone Īre you happy, though, that you can make this kind of connection more easily? Are you happy that more games like this are kind of cropping up because of that?ĭA: I’m very happy for that. Did it surprise you that this kind of thing became more prevalent over the years?ĭA: I’m surprised that there are various ways to distribute it, but I’m not very into sales, or how things are sold. Now that it seems like the kind of game you made is much more popular, there’s many more ways to get it to people. When you made this game, not even taking into account that you didn’t have a purpose for other people to play it, there wasn’t really a way to distribute it to other people. That’s why the games that I make are something that I want people to enjoy rather than my creating just to create. ![]() The rest was spent trying to get the audience to like what I had created. So the total years spent in creating Cave Story was five years, out of which two years was me just creating it-but I scrapped what I had created. When I showed it to him, he criticized me-“This part is not fun” or “This part is like that.” Were you interested in finding an audience for it, or was the act of creation just the purpose of making it?ĭA: In the beginning, I made it just to make it but then I have a friend who’s very strict when it comes to games. ![]() When you originally made the game for the first time, on PC, why did you make the game originally? There are just so many things I didn’t know would happen. But through releasing it on consoles such as the WiiWare and seeing so many people enjoy it as well, I’m just very, very surprised. The type of games I like are the retro types of games. What are your thoughts?ĭA: It’s just a lot of things. It’s been quite an evolution of this game since you originally came up with it. Originally, it was created as a freeware PC download, and now it’s come all the way to the point where it’s being produced as a physical cartridge. You’ve had a long journey with this game. The additional stuff found in the WiiWare version is all included. For example, the graphics are completely new and were created from the ground up. So is this essentially the same game with the new additions? How different is it from the PC version and what we’ve seen before on WiiWare?ĭA: It is a port, in essence, but there are a lot of new features to it. ![]() Regarding the music, I wanted to make it very close-actually the same-as the original PC version, but at the same time I wanted to make something completely new that would fit the new 3D world. Also, by completely updating the graphics, I wanted to make something completely new, as well. What was the decision that led you to want to bring Cave Story to the 3DS?ĭaisuke Amaya: The main reason is to get back to my roots, to what the original was about, and what I wanted to express, and I thought it was possible on the 3DS. If you haven’t tried it yet, I really suggest giving it a go. I ended up downloading it, and I can definitely see why it’s so popular. I had never played Cave Story until I started seeing all the excitement for the new 3DS version.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |